✱ Architectural Rendering in Artlantis by Evan Troxel

Howdy architects and designers!

I have a couple of softball questions for you this fine morning :)

  1. Are you still "rendering" using the default imagery SketchUp and Revit exports?
  2. Do you want to take your rendering skills and imagery to the next level?

I sure hope you answered yes because I want to help you to get better and ultimately be worth more to your business, studio or firm. So I made something.

I'm excited to announce my new Architectural Rendering video course and this one is specific to the amazingly architect-and-designer-friendly Artlantis! There are some specific tips for SketchUp and bonzai3d/FormZ users in there too.

You get over an hour of HD video tutorials and as a special bonus all of the project scene files so you can follow along. You can even use them with the demo version of the software so you can try before you buy if you're not already an Artlantis user. After you use it, chances are high that you'll want to use it more.

Check out everything this course entails over at my other site, Method

Link: Methodcast Quickie #10 by Evan Troxel

I put up a video tutorial that shows how I set up my favorite 3d modeling application, formZ, for building models efficiently. It's a quick video but these are definitely some things you should look at doing if you're interested in using the software out of the gate.

Link: Methodcast Quickie #9 by Evan Troxel

Part 3 of my video tutorial series on using geometry as emitter lights in Maxwell Render and formZ is up on the Method visitor's blog. This one covers the following techniques: 

  • set up and adjust incandescent lights
  • set up neon lights
  • apply emitter materials to objects
  • use Maxwell Fire for rendering previews

You can find it here


Link: Methodcast Quickie #8 by Evan Troxel

The second piece of my 3 part series on emitter lights in Maxwell Render is up on the visitor's blog at Method. It's 8 minutes of video that shows you how to control interior lighting in your 3d environments in a different way than placing normal lights in the scene.

Have you tried Maxwell yet? I think it's pretty fun.

I forgot to post about Quickie #7 which was part 1, so here's the link to that video to get you started on the series. 


Link: Methodcast Quickie #6 by Evan Troxel


 I've posted a new video tutorial on Method that shows how to use High Dynamic Range Images (HDRI) for backgrounds and reflections in the Maxwell Render plugin for formZ, my current favorite combo for 3d modeling and rendering.

Methodcast Quickie #5 - Cleaning Up Dirty Scans in Photoshop by Evan Troxel

My latest video tutorial is up on Method, and in it I show you how to remove extra crap like dust, scratches, paper texture, and just generally how to clean up a scanned image to make it look better using a few tools in Photoshop. I can almost guarantee there's something in this that you don't know, and I'd like to teach you. 

Methodcast Quickie #4 - Straighten Skewed Images in Photoshop by Evan Troxel

I've posted a new, quick video tutorial to Method for a rather unknown tool in Photoshop that'll get your images properly straightened out if they are even slightly off-kilter. We'll get all those images aligned, even if it takes us the rest of our lives!

Methodcast Quickie #3 - Depth of Field by Evan Troxel

My love of learning new (to me) photographic techniques has blended into my 3d rendering and visualization endeavors. I've posted another short video tutorial showing how to get nice, creamy depth-of-field in your renders using Maxwell and FormZ over on Method. If you're using Maxwell, it really doesn't matter what modeling program you're using - the same information applies. If you're not using Maxwell, check it out and see if it's something you might want to try.