120: ‘Project Hillside’, with Ryan Cohen and Matt Clarey
A conversation with Ryan Cohen and Matt Clarey.
Ryan Cohen and Matt Clarey of Neoscape join the podcast to talk about to talk about Project Hillside. You may not know this project from its “Hillside” name, but you probably have seen and heard of it before (perhaps more-so if you’re coming from an architectural background) as architect Moshe Safdie’s Habitat, an architectural landmark which was built in Montreal, Quebec, Canada in 1967 for the World’s Fair… although what was built, it turns out, was only an amended version of the overall vision from Safdie’s master’s thesis project at the School of Architecture at McGill University.
Today, Project Hillside brings the entire vision to life, through an incredibly detailed and fully immersive digital architectural experience, which was a collaboration between the teams of people at Neoscape, Moshe Safdie Architects, and Epic Games’ Unreal Engine.
In this episode Matt, Ryan, and I talk about the thousands of hours, dozens of people, and the tools and tech it took to create the experience, as well as the new potentials for user experience and storytelling within immersive digital environments.
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Episode Links
- Project Hillside
- Habitat 67 (Wikipedia)
- Habitat 67 on ArchDaily
- Download the model
- Video: Exploring the Hillside Sample Project with Safdie Architects and Neoscape | Unreal Engine (YouTube)
- Ryan on LinkedIn
- Matt on LinkedIn
- Neoscape website
- Neoscape on LinkedIn
- Neoscape on Instagram
Watch this episode on YouTube


