video

✱ FormZ Fundamentals Video Course Preview by Evan Troxel

Next week I'm launching a new video course on the Method website. I've been working on it for the last 3 months and am happy it's almost here!

Leading up to the launch, I'll be previewing a small video section of the course each day. Each video will be about 5 minutes long, so I have socially engineered them to be the perfect distraction.

I won't post the updates here on this site each day, so be sure to check it out and then go back each day to see a new section of the course as they are revealed. Of course you can follow along on Twitter, LinkedIn, or Facebook as well if that's your thing.

Click here to start the preview

The future of performance art is architectural; includes robots and video projection by Evan Troxel

Or perhaps the title of this post should be: The future of architecture is performance art. 

See this video by Bot & Dolly for a glimpse into a space where the entire environment is a known quantity - the stage, the room, the performers and the viewer. The intriguing thing here is that most of those things are moving throughout the space! And remember this as you watch - the entire thing is captured in-camera. None of the stuff happening in the room is done after the fact. Not the writing on the floor, not what's happening on the screens - nothing. Like I said, they know where everything in the room is located.

Any sufficiently advanced technology is indistinguishable from magic.
— Arthur C. Clarke

This kind of creativity is amazing. I'm now thinking how (and if) I can apply this to my architectural projects. It could make for a heightened experience with little additional expense. For instance, maybe the room can track the occupants as they move through the space and deliver additional "spatial" elements based on their location. Suddenly the architecture's ability to affect the mood of the inhabitant just went way up. I'm not saying it's for every building or every person, but the idea is intriguing.

If we design spaces for this kind of interaction with architecture in mind, how would we design them differently? Would a lot more of our architecture become a screen-like element? Could we get away with less expensive skins and handle more of the fenestration digitally? Could it change throughout the day, week, month or year? Could a simple, dumb space become the ultimate flexible room for so many different activities just by being able to accept digital projections?

I don't condone architecture being relegated to fashion; don't get me wrong. I'm wondering how this can be used to solve real problems - both functional and at a deeper level how people actually interact with architecture rather than simply passing through it.  This just might be a game changer. Put on your thinking caps, kids.

(via The Fox is Black

Link: Methodcast Quickie #10 by Evan Troxel

I put up a video tutorial that shows how I set up my favorite 3d modeling application, formZ, for building models efficiently. It's a quick video but these are definitely some things you should look at doing if you're interested in using the software out of the gate.

Link: Methodcast Quickie #9 by Evan Troxel

Part 3 of my video tutorial series on using geometry as emitter lights in Maxwell Render and formZ is up on the Method visitor's blog. This one covers the following techniques: 

  • set up and adjust incandescent lights
  • set up neon lights
  • apply emitter materials to objects
  • use Maxwell Fire for rendering previews

You can find it here

 

Link: Methodcast Quickie #8 by Evan Troxel

The second piece of my 3 part series on emitter lights in Maxwell Render is up on the visitor's blog at Method. It's 8 minutes of video that shows you how to control interior lighting in your 3d environments in a different way than placing normal lights in the scene.

Have you tried Maxwell yet? I think it's pretty fun.

I forgot to post about Quickie #7 which was part 1, so here's the link to that video to get you started on the series. 

 

Adrift by Evan Troxel

Be sure to watch it full screen. 

"Adrift" is a love letter to the fog of the San Francisco Bay Area. I chased it for over two years to capture the magical interaction between the soft mist, the ridges of the California coast and the iconic Golden Gate Bridge. This is where “Adrift” was born.

We live in a beautiful world. Simon Christen has captured some amazing footage and put it to a mesmerizing score. Be sure to visit his Vimeo page and put some money in his hat which will go toward the creation of his next film. I did.

Methodcast Quickie #5 - Cleaning Up Dirty Scans in Photoshop by Evan Troxel

My latest video tutorial is up on Method, and in it I show you how to remove extra crap like dust, scratches, paper texture, and just generally how to clean up a scanned image to make it look better using a few tools in Photoshop. I can almost guarantee there's something in this that you don't know, and I'd like to teach you.