formZ

✱ FormZ Fundamentals Video Course Preview by Evan Troxel

Next week I'm launching a new video course on the Method website. I've been working on it for the last 3 months and am happy it's almost here!

Leading up to the launch, I'll be previewing a small video section of the course each day. Each video will be about 5 minutes long, so I have socially engineered them to be the perfect distraction.

I won't post the updates here on this site each day, so be sure to check it out and then go back each day to see a new section of the course as they are revealed. Of course you can follow along on Twitter, LinkedIn, or Facebook as well if that's your thing.

Click here to start the preview

Link: FormZ for Architects Webinar by Evan Troxel

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I've been doing a ton of 3d modeling and rendering work in FormZ since 1994, but especially in the last few years starting again with the beta testing of version 7. It's by far my favorite 3d tool.

I'm happy to announce that I'll be hosting a live webinar for Novedge showing off some cool stuff in the latest version of FormZ on March 26th at 11am.

There are specific tools included in formZ 7 that make it a very smart tool for conceptual architectural modeling. Parametric tools that are specific to architecture include walls, stairs and more. Other helpful things like working with a combination of solids and surfaces, booleans and NURBS, 2D drawing layout abilities and several 3D rendering types make it a production powerhouse.

 

If you're interested in this kind of stuff and want to see it in action, I hope you will join me. The whole thing will go for about an hour. There will be a live question and answer immediately following the presentation. The video will be posted afterwards as well, so if you can't make it you'll still be able to see it. 

Click here to learn more, and to register for the event

Link: Methodcast Quickie #12 by Evan Troxel

I made a quick tutorial video for adding decals to 3d objects in formZ. Sometimes we need to be able to stack textures on top of each other. For instance, when we have the side of a building that's brick, and we want to add a logo to the wall that looks like it's been painted on. In formZ, that's called a decal, and this video breaks down the steps of how to add them to your objects. It also explains how the texturing system works in general as a foundation for learning about decals.

Link: Methodcast Quickie #11 by Evan Troxel

I made a new video tutorial on Method for architectural designers using formZ and Maxwell Render, and this time it has to do with rendering a material ID layer to make post production color adjustments way easier. Spend a few minutes watching this now and save yourself hours of time in the future.

Methodcast Quickie #3 - Depth of Field by Evan Troxel

My love of learning new (to me) photographic techniques has blended into my 3d rendering and visualization endeavors. I've posted another short video tutorial showing how to get nice, creamy depth-of-field in your renders using Maxwell and FormZ over on Method. If you're using Maxwell, it really doesn't matter what modeling program you're using - the same information applies. If you're not using Maxwell, check it out and see if it's something you might want to try.